Apr 16, 2009, 11:00 PM // 23:00
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#21
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Quote:
Originally Posted by therangereminem
one questioni though you can ony have one summon out at one time
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Each person can use 1 summon pve skill. You can only have 1 summoning stone monster out at a time. So you couldn't have 8 siege turtles, raptors/ w/e summoning stone characters. But you can have 7 ice imps. flame djins, mursaat or naga shamans.
Last edited by MercenaryKnight; Apr 16, 2009 at 11:03 PM // 23:03..
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Apr 17, 2009, 12:31 AM // 00:31
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#22
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Jungle Guide
Join Date: Jan 2007
Profession: R/Mo
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ithought it was the same for summon s too 1 out ata tiem for all if i remebered right havent tried guildwars ina week lol
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Apr 17, 2009, 05:22 PM // 17:22
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#23
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: KaVa
Profession: N/
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not to rain on your parade (because this sounds like it could be very fun and entertaining), but [summon ice imp] has a 3 second cast time - you might need to throw [mindbender] in there as any aggro break and you would surely get interrupted...plus 3-second cast is just too slow when you are racing against CoP.
it's funny someone brought this up, because a couple weeks ago i was in a fail DOA pug, and for some reason the tank couldn't keep aggro, so i brought along the ice imp for the snare and it worked decently.
EDIT: also, you might wanna go X/A for [assassin's promise] for quick recharge of the ice imp and any other long recharge skills.
Last edited by Shursh; Apr 17, 2009 at 05:25 PM // 17:25..
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Apr 17, 2009, 07:09 PM // 19:09
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#24
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Um summon ice imp= cast outside of battle? No interrupt possibility if your out of aggro range when you summon it. Also, skip assassin's promise and use air of superiority. Use Ray of Judgement instead as elite if needed. Assassin's promise would seem a bit pointless for any non monk/ mesmer primaries to use it. Where as going x/mo or x/me for cry of pain or RoJ can be done by all.
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Apr 18, 2009, 11:29 PM // 23:29
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#25
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Wilds Pathfinder
Join Date: Jul 2006
Location: hell
Guild: Do U Trust Anet
Profession: N/Mo
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4730 dmg aoe every 4 seconds = 1182.5 Dmg/sec
( Cry of Pain..U need to be part Mesmer..)
[build][Raven Blessing][Summon Ice Imp][Snow Storm][Deep Freeze][Maelstrom][Glyph of Lesser Energy][Optional][Optional][/build]
6 non raven+ 6 raven and swap (Essence of Celerity)
all U need is max rank in Asura, Deldrimor, Norn..and selfheal or pop a stone
hard to see the aoe dmg in this HD video...but its HD...lol
http://www.youtube.com/watch?v=TvFtYFlqkBw&fmt=22
Last edited by CE Devilman; Apr 19, 2009 at 03:20 PM // 15:20..
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Apr 19, 2009, 07:29 AM // 07:29
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#26
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Problem is raven= adjacent only and even though snowstorm is decent I don't think it'll really compare to cop against high al targets.
I have a feeling x/me would be better with echo as the elite or maybe even raven form + arcane echo with cry of pain. Toss in auspicious incantation if you need extra energy.
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Apr 19, 2009, 03:08 PM // 15:08
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#27
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Wilds Pathfinder
Join Date: Jul 2006
Location: hell
Guild: Do U Trust Anet
Profession: N/Mo
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drop by Urgoz's Warren today...
oh hi mr.Hundred Blades meet dr.sin...
so 4 sec spike......
Last edited by CE Devilman; Apr 19, 2009 at 03:10 PM // 15:10..
Reason: Tentacle monster can sell anything!
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Apr 22, 2009, 06:22 AM // 06:22
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#28
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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I was wondering, since we have so many deep freezes. Maybe just to add even more insane damage, you could throw in x/n or n/me with mark of pain then have everyone spam vanguard sin on the target. They will all be slowed anyway and the mark of pain damage will be massive.
Though that'd depend on if their even alive after all the RoJs and CoPs.
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Apr 23, 2009, 06:00 PM // 18:00
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#29
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Lion's Arch Merchant
Join Date: Jan 2007
Location: in a utopian dream
Guild: clan dethryche[dth]
Profession: N/
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Is the damage caused by the ice imp accentuated by the LB ranking of the person who cast the ice imp?
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Apr 23, 2009, 10:25 PM // 22:25
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#30
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Frost Gate Guardian
Join Date: May 2008
Location: Brazil
Guild: Agents of Indecision[meh]
Profession: Me/
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Quote:
Originally Posted by Missmelady
Ice imps dmg is between 95-130 aoe dmg. You have zones with 8 people 7 ice imps casting there spell every 4 seconds is about 900 dmg aoe every 4 seconds.
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Sorry,care to explain where you got those numbers?
[ice spikes]
[summon ice imp]
Ice imp @ r10 has 15 ice magic which deals 80 cold dmg,which isnt even armor ignoring.
Recharge is 10seconds,with a 2sec casting time,so thats 1 spell every 12 seconds.
I'm interested in the screenshots with no monks.
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Apr 23, 2009, 10:54 PM // 22:54
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#31
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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My guess is that it hits 95-130 damage depending on what monster you hit in doa with lightbringer title on.
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Apr 24, 2009, 02:39 AM // 02:39
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#32
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Frost Gate Guardian
Join Date: May 2008
Location: Brazil
Guild: Agents of Indecision[meh]
Profession: Me/
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Even with the +40%,which i think it doesnt affect the summons,it'd be a max of 112dmg,but the high armor'd reduce it below 90 easily
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Apr 24, 2009, 10:27 AM // 10:27
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#33
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Lion's Arch Merchant
Join Date: Jan 2007
Location: in a utopian dream
Guild: clan dethryche[dth]
Profession: N/
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If the foes' high armor is an issue in HM, then perhaps an aoe cracked armor spell such as weaken armor(target foe and adjacent)?
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Apr 25, 2009, 07:53 AM // 07:53
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#34
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Frost Gate Guardian
Join Date: May 2008
Location: Brazil
Guild: Agents of Indecision[meh]
Profession: Me/
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Quote:
Originally Posted by Missmelady
Urgoz cop + ice imps= 230 dmg from each person aoe * 11= 2530 every 4 seconds aoe. But as we all know cop builds can get 2-3 cop's out with each "mob" Putting the dmg up to by the time all 3 cops are cast 130+100+100+100 every 4 seconds= 430*11 every 4 seconds aoe= 4730 dmg aoe every 4 seconds. Regaurdless of anything ill post a ss of beating urgoz with no monk and only a ele/mo as part mo for healing for the sin. Other then that its just gg.
Ill post a ss of the urgoz run when i get home as well as the doa. Btw in doa gloom cave u only need 3 cop's and there ice imps + the perma the other 4 people can go off some where else.
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Seeing that the OP has been over 10 days,hes prob on a long trip back home.
Also tell me your secret to recharge CoP in 4 seconds.
As for urgoz,i believe it can be done with just one healer,since the only thing able to hurt perma sins are conditions from the traps.
I'm also very confused why you need more than 3-4 cryers and 7+ imps to blow stuff up,since 3 cryers + aoe already kill stuff in less than 3 seconds,i wonder if the ice imp has time to cast anything at all.
Ursan has nothing to do with this either,its just a CoP/RoJ variant which,imo,isnt effective.
Looks like a joke thread to me.
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Apr 25, 2009, 06:30 PM // 18:30
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#35
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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I think the point is that with cop/roj your getting additional damage from the aoe on imps. So even if you have 3 people recharging cop or whatever if the others have enough you can still kill the group?
I don't know for sure but it seems like ice imps would aid in a decent chunk of area damage. Seems like it could be useful for vsf and the like better than the summon vanguard sin anyway.
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